Motorherp

Armada is an ambitious 3d take on a 2d game genre.  Although the gameplay takes place in a 2d plane and thus remaining true to its roots, the camera is tilted back to give you a sense of perspective.  The graphics are quite pretty with some nice particle effects and interesting additions such as fellow ships fighting their own battles off the sides giving you a sense of fighting in a larger war. 

The game mechanics essentialy revolve around staying alive as long as possible since this is the main contributor to your score which ticks up relentlessly and regardlessly.  There's also a chaining system in place which fills up a power bar and grants your option with better firepower once its full.  Unfortunately however the option itself is little more than a graphical effect and adds nothing to the gameplay.  I feel that this was simply thrown in to satisfy the competition rules and the game hasn't been designed with option mechanics in mind. 

I do have qiute a big gripe with this game which is that despite the graphics being presented in 3d the gameplay itself is distresingly one dimensional.  I feel that this game could be recreated as one of those lcd game and watches and not loose anything except the eye candy.  Although you could move along 2 axes, the gameplay never required you to move any way other than left or right, in fact to move foward into the screen only served to put you at a dissadvantage.  The available enemies, spawn patterns, and bullet spam is very limited, monotonous, and uninteresting.  They simply fly towards you in straight line formations for the most part  whilst firing in straight lines apparently in a futile attempt to win by clogging your cannons with wreackage.  The game could be played quite successfuly by simply picking a line and sitting there with the fire button held down.  Any enemies spawning in that line would be destroyed immediatly before getting any shots off, and any damage you did take would be quickly repaired by the stream of health replenishers floating towards you down your line of fire.  If you did try to destroy all the enemies the gameplay reduced to simply tapping one direction to put you into a line of enemies to fire followed by tapping the opposite direction to avoid return fire. Fortunately this monotonous gameplay is broken up with some interesting boss battles, but unfortunately your quickly dumped back into the same repetative grind once the boss is killed since there is no variation between the levels. 

It was nice to see someone try and break with tradition but I think the way it was done destroyed much of the fun of shooters without adding anything extra which was worthwhile.

 

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Tim W

Good game, great graphics. Screenshots can be deceiving though; the game is really a 2D shooter at heart with 3D graphics and models. Freedom of movement is limited to a flat plane, and dodging bullets is a futile exercise. As indicated by the shield gauge, you can expect to be hit numerous times. The online high score table earns this entry a couple of bonus points, and the number of levels plus bosses contributed to it's score as well.

Armada works perfectly fine and has no noticeable bugs, although the screen does shake a little too much; effects from heavy explosions should be limited to certain large and medium-sized enemies. The current setup is a little extreme as any explosions in space will cause a huge shockwave across the universe.

 

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Charlie

Armada is a bit of a unique entry in that it has a 3d perspective to it, albeit on that still restricts movement to a 2d plane. Think level 3 of Tempest. Along with the 3d perspective comes 3d graphics, with a number of detailed 3d ships flying towards you as well as a few larger boss style ships.

While I can't really fault Armada in terms of execution, the game play  does get a little repetitive after a while. It would have been nice to see some more varied enemy attack patterns and more diverse bullet barrages. Also, it can take a little while to adjust to the perspective when it comes to aiming your shots, making it initially difficult to succeed.

Ultimately, this is a pretty solid entry that stands as a good starting point for further expansion. I can imagine flying through a huge space fleet dodging bullets left and right, and gunning down laser turrets and other flying nasties…

 

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Adigun

This is BMF’s very first entry into this competition, and this game is fully entitled Divus Armada.  For fans of Tempest, Tempest 2000, and/or the recent PC indie game Typhoon 2001, this is quite an excellent game in my opinion, and really richly worth the download and play!!!

The Divus satellite that rotates around your ship is the option that you will be using throughout the entire game, and it actually regulates the level of firepower that you have, and it is truly an interesting little feature!  Let me show you how it works: as you are firing, when you land your shots on the enemies and destroy them, your purple energy meter on the top-left corner of your screen will slowly fill and fill up.  Once the meter there is fully charged, your shots will turn from purple to a more powerful green, giving you a bit of an edge against the opposition!!  When you are hit while your shot color is green, it will turn back to a regular purple again.  And remember, be wary as you only have ONE ship and a red health meter on the top-left corner of the screen as well, so avoid the fast enemy shots and collisions from foes that chip away at your meter, or else your game will soon be over fast!  And get those glowing fireball-like items to gain back your energy into tip-top shape if you want to stay in the game a lot longer, too!!

The graphics for Divus Armada are definitely so wonderfully good, as the perspective is a flat 2d-like playing field in a 3d world, which is a very interesting take on things, so kudos and some extra points to the author for keeping it real with that!!  Also, the music and sounds are so excellently done in the style that this game is based on, so very well-done for him right here as well!  And even though there is only one small enemy in the main part of the stages themselves (which can sadly get repetitive fast after a short while!), there are different bosses to push down and annihilate every couple of stages that take place after the first boss of Stage-1, which breaks up the repetition a little bit.  As for the challenge, this game is a TOUGH one to clear in a really good way, as it requires players to practice and practice even harder and smarter than before in order to clear the hell out of this game while aiming for the highest score possible in just a single play!!  And speaking of which, I really love the way BMF has included an Internet Ranking for us in this game, which is a MAJOR plus in enabling the players to challenge others from around the globe and topple down their high scores to become the new king or queen of the hill... thereby adding some wonderful life and replay value and that “one more go” feeling, which I enjoy so much!!!

About how well this game runs, it simply does such an outstanding job at holding it all up smoothly without *any* errors whatsoever, and so some added bonus points for that!!!

Overall, Divus Armada is such a very fun little thrill ride of a game and is a seriously excellent entry that is I think is definitely one of the forerunners of this competition, and this sure is one of the keepers on your hard drive to play and enjoy time and again for Tempest fans indeed... I am giving you a pretty major yes from me, BMF!!  Splendidly well done!!!