Vulture Strike (demo and Greenlight)

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Vulture Strike (demo and Greenlight)

Postby Cristian_CL » Wed Apr 19, 2017 4:22 am

Hello.

We have just released the first public demo for Vulture Strike, our weird parallel timelines horizontal shoot 'em up:
http://store.steampowered.com/app/635590/Vulture_Strike/

It is a traditional horizontal shmup with a somewhat unique mechanic: you can go from one timeline to the other by pressing a button and opening a Wormhole (similar to the polarity switch in Ikaruga), which means you can approach the levels in an infinite amount of different ways.
https://youtu.be/kjFe1IRAews

Greetings and good luck to everyone.
Last edited by Cristian_CL on Wed Jun 14, 2017 9:57 pm, edited 2 times in total.

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Re: Vulture Strike (demo and Greenlight)

Postby monoRAIL » Mon May 01, 2017 3:41 am

This game looks great. Adding the YouTube video so you'll get more downloads:

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Re: Vulture Strike (demo and Greenlight)

Postby Cristian_CL » Mon May 08, 2017 5:54 am

Thank you!
By the way, we just got greenlit!

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Re: Vulture Strike (demo and Greenlight)

Postby Cristian_CL » Wed May 31, 2017 3:55 pm

Hello.

The Steam page for the game is now available and the newest version of the demo can be downloaded through the Steam client (for Windows, macOS and Linux):
http://store.steampowered.com/app/635590/Vulture_Strike/

There are several improvements on this new demo (0.92):
- Most enemies now have muzzle flash effects when they shoot. This was needed to help players re-direct their sight to where bullets are coming from. The effect is just flashy enough to help players see which enemies are shooting and in which direction; hopefully not so much that it becomes distracting.
- Different spark effects have had their colors changed to make them more differentiable: player bullets, which are blue, now generate blue sparks and flashes when they hit enemies; however, sparks coming from exploding enemies are still orange, and muzzle effects from enemies are orange/ white-ish. Player bullets on-hit sparks had to be made blue to clearly differentiate them from enemy bullets or muzzle effects; before this change, these effects sometimes looked like enemy fire on peripheral vision because they were of similar colors to enemy fire.
- Many balance tweaks to the levels themselves, trying to reduce dead air to the minimum; also, level 1 on very hard has been made harder than before, it was too extremely easy compared to what comes next in the very hard difficulty.
- Slightly improved lighting and environments: now the destroyed version of stage 3 looks more devastated than before and more different from the not-destroyed version (similar to the change made before on stage 1).
- Added an option in the graphic settings to enable real-time shadows for the environments; still constant 60FPS at 1080 with all settings maxed on the recommended hardware.

Also there is a new trailer where some of said changes can be seen: https://youtu.be/kjFe1IRAews

Greetings.

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Re: Vulture Strike (demo and Greenlight)

Postby Cristian_CL » Wed Jun 14, 2017 10:00 pm

Good day.

Today we updated the Steam demo to fix a small bug, and also improved some things in the levels and changed the look of the Wormhole.
Image
Now the "border" between the timelines is covered by this cleaner effect.

I hope you consider trying the demo!

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