Galaxy rebel force is now completed !

Post your finished games or work-in-progress here.
Posts: 10
Joined: Fri Feb 24, 2017 2:10 pm

Galaxy rebel force is now completed !

Postby hijong park » Fri Feb 24, 2017 3:21 pm



Image

https://gamejolt.com/games/galaxyrebelforce/269344

With 6 months of developement, galaxy rebel force is finally completed.

Thanks for the long waiting, any feedbacks are welcome.

Galaxy rebel force is a multi-directional arcade shooter which highly inspired by asteroids and sinister. With the help of unlimited shield, powerful charge shots, and special weapons, you must eliminate every enemies on the screen and proceed to the next level.
Last edited by hijong park on Sun Jul 16, 2017 2:46 am, edited 6 times in total.

Posts: 10
Joined: Fri Feb 24, 2017 2:10 pm

Re: Galaxy rebel force - space shooter inspired by asteroids

Postby hijong park » Sun Feb 26, 2017 1:21 pm

Image
Image

I finished to make the tutorial today.

Posts: 10
Joined: Fri Feb 24, 2017 2:10 pm

Galaxy rebel force - first level completed

Postby hijong park » Sun Mar 05, 2017 1:42 pm

https://youtu.be/JnecI16oO70

now i completed the first level.
also, i added the title music, in-game music(if you can call it music...) and option cannon item.
it was the first time for me to compose a music.

Site Admin
User avatar
Posts: 231
Joined: Thu Jul 26, 2012 2:32 pm
Location: Melbourne

Re: Galaxy rebel force - space shooter inspired by asteroids

Postby monoRAIL » Mon Mar 06, 2017 1:02 am

I like your menu music. That's pretty good for your first time!

Posts: 10
Joined: Fri Feb 24, 2017 2:10 pm

Re: Galaxy rebel force - space shooter inspired by asteroids

Postby hijong park » Mon Mar 06, 2017 2:33 am

monoRAIL wrote:I like your menu music. That's pretty good for your first time!


Thanks, i'm glad that it sounds fine.

Posts: 10
Joined: Fri Feb 24, 2017 2:10 pm

seamless wrap, mouse control, and radar.

Postby hijong park » Mon Mar 13, 2017 1:14 pm



now, galaxy rebel force has a cool seamless scroll instead of fixed screen ! it improves the playability a lot better as you can always see the enemies from every directions.
Also, i added mouse control mode and radar.
With mouse control you can move and aim more sensitive than 8-direction based keyboard control. i'm more familar with keyboard though.
Radar isn't something really needed for the game, but it makes the UI much cooler.
Now it's time to make enemies for area 2.

Posts: 10
Joined: Fri Feb 24, 2017 2:10 pm

Second boss done

Postby hijong park » Thu Mar 23, 2017 10:10 am



Today i made the second boss of GRF. some people would know the original source of this boss.

User avatar
Posts: 54
Joined: Sun Jul 29, 2012 1:54 am
Location: Natal - RN, Brasil

Re: Galaxy rebel force - space shooter inspired by asteroids

Postby TiaoFerreira » Wed Apr 19, 2017 11:21 am

What tool did you used? MMF2?
SENTA A PÚA!

Posts: 10
Joined: Fri Feb 24, 2017 2:10 pm

Re: Galaxy rebel force - space shooter inspired by asteroids

Postby hijong park » Tue Apr 25, 2017 4:06 am

TiaoFerreira wrote:What tool did you used? MMF2?


I'm using game maker : studio.

Posts: 10
Joined: Fri Feb 24, 2017 2:10 pm

Area 3 completed

Postby hijong park » Sat Apr 29, 2017 1:35 pm





I finished to make Area 3 and the boss today.

And here's some game system changes:

- Changed radar's color.

- Added letters when you got an item.

- Added 3 kinds of ally fighters.

- Ally fighters get 1 health bonus at the end of waves.

- Added a very aggressive enemy who appears if you drag the wave too long.

Next

Return to Showcase

Who is online

Users browsing this forum: No registered users and 1 guest