Project 2V (working title) preAlfa

Post your finished games or work-in-progress here.
User avatar
Posts: 5
Joined: Wed Aug 17, 2016 8:27 pm

Project 2V (working title) preAlfa

Postby intertum » Thu Aug 18, 2016 5:04 pm

Project 2V is a shmup game with classic gameplay (dodge huge amount of bullets and shoot to everything). We are using unity, the game has been in development for almost a year.
Fire with "ctrl" key to shoot, hold your fire to charge, use "forcefield" item with "alt" key if you have any, arrows or wasd to move. You can configure the input before running the game if you like.

Image

Image

Image

Download

Video

I don't know what are the system requirements for this game, but i tried it in a five years old non gaming netbook (1gb ram, no graphics card) an it worked!
Any feedback is appreciated, thanks.
Image

Site Admin
User avatar
Posts: 240
Joined: Thu Jul 26, 2012 2:32 pm
Location: Melbourne

Re: Project 2V (working title) preAlfa

Postby monoRAIL » Sun Aug 21, 2016 1:44 pm

Hello there, your game looks pretty good, but I found it had to play because of the controls. Your game supports controller input for moving and operating the menu, but when I pressed the A button to shoot it pauses the game. It would be nice to use the A button for shoot while playing!

User avatar
Posts: 5
Joined: Wed Aug 17, 2016 8:27 pm

Re: Project 2V (working title) preAlfa

Postby intertum » Mon Aug 22, 2016 2:49 pm

Thank you for playing and for your feedback. We always tested it with the keyboard, we will check it out thanks for finding a bug.
Image

Return to Showcase

Who is online

Users browsing this forum: No registered users and 1 guest