Unity 3D shmup framework

This forum is for discussing shmup development, tools, engines and techniques.
User avatar
Posts: 76
Joined: Mon Aug 20, 2012 8:11 pm

Re: Unity 3D shmup framework

Postby wondersonic » Tue Jun 18, 2013 3:28 pm

monoRAIL wrote:
wondersonic wrote:WIP: infinite terrain generation

Image


That's a really cool idea. Can you get the terrain tiles to be seamless, so that you can tile them in any direction?


That's exactly the goal :)

And the Unity 3D importer is done:

Image

User avatar
Posts: 76
Joined: Mon Aug 20, 2012 8:11 pm

Re: Unity 3D shmup framework

Postby wondersonic » Wed Jun 19, 2013 4:48 pm

A new demo with infinite terrain, 4 objects in the scene!

And its associated video capture:



Image

User avatar
Posts: 76
Joined: Mon Aug 20, 2012 8:11 pm

Re: Unity 3D shmup framework

Postby wondersonic » Tue Jul 02, 2013 5:39 pm

And now...

Image

Clouds!

User avatar
Posts: 76
Joined: Mon Aug 20, 2012 8:11 pm

Re: Unity 3D shmup framework

Postby wondersonic » Tue Jul 02, 2013 8:49 pm

And a video:


Site Admin
User avatar
Posts: 240
Joined: Thu Jul 26, 2012 2:32 pm
Location: Melbourne

Re: Unity 3D shmup framework

Postby monoRAIL » Wed Jul 03, 2013 1:46 am

Very cool cloud shader. I like that you can dynamically change it - to vary the weather as a level progresses.
Did you figure out where all the extra traffic to your framework was coming from?

User avatar
Posts: 76
Joined: Mon Aug 20, 2012 8:11 pm

Re: Unity 3D shmup framework

Postby wondersonic » Wed Jul 03, 2013 9:12 am

monoRAIL wrote:Very cool cloud shader. I like that you can dynamically change it - to vary the weather as a level progresses.

Thanks, indeed, this will be useful for that!

monoRAIL wrote:Did you figure out where all the extra traffic to your framework was coming from?

Not at all, I'm wondering if this is not something related to Bots.

User avatar
Posts: 76
Joined: Mon Aug 20, 2012 8:11 pm

Re: Unity 3D shmup framework

Postby wondersonic » Thu Jul 11, 2013 9:51 pm

Currently working on integrating the previous features into the framework:
- procedural clouds standalone and into the Sky dome with atmosphere scattering
- reviewed music peaks detection (have to optimize the code, parallel threads?)
- 3DEM terrain importer to classic mesh (.OBJ format)
- Splatmap copy between Unity Terrain objects (with some presets: snow rocky, arid, desert...)
- 3DEM terrain importer to Unity Terrain objects

User avatar
Posts: 76
Joined: Mon Aug 20, 2012 8:11 pm

Re: Unity 3D shmup framework

Postby wondersonic » Wed Jul 17, 2013 11:56 am

Enhanced music peaks detection:

Image

User avatar
Posts: 76
Joined: Mon Aug 20, 2012 8:11 pm

Re: Unity 3D shmup framework

Postby wondersonic » Mon Aug 19, 2013 10:14 pm

New version available:

- myshmup-setup-project-once.unitypackage - for new project setup (10KB)
- myshmup.unitypackage - main package with source code (11,8MB)
- myshmup-artworks.unitypackage - artworks package including Prefabs and a scene (56MB)
- Documentation - user guide (PDF) (not updated yet!)

User avatar
Posts: 76
Joined: Mon Aug 20, 2012 8:11 pm

Re: Unity 3D shmup framework

Postby wondersonic » Sat Aug 24, 2013 5:04 am

(Pseudo) Volumetric Clouds implementation:



Demo here.

PreviousNext

Return to Development

Who is online

Users browsing this forum: Google [Bot] and 2 guests