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shmup-dev | forum - View topic - Zenzizenzic (playable!)

Zenzizenzic (playable!)

Post your finished games or work-in-progress here.
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Re: Zenzizenzic (playable!)

Postby monoRAIL » Wed Jul 24, 2013 7:34 am

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Re: Zenzizenzic (playable!)

Postby Zenzizenzic » Wed Jul 24, 2013 9:44 am


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Re: Zenzizenzic (playable!)

Postby kdmiller3 » Thu Jul 25, 2013 7:40 pm

I had a previous build of the game that I deleted after getting the new version so maybe the options got left in a funny state.

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Re: Zenzizenzic (playable!)

Postby Zenzizenzic » Thu Jul 25, 2013 9:18 pm


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Re: Zenzizenzic (playable!)

Postby Zenzizenzic » Fri Jul 26, 2013 4:15 pm

New version is up! Will be pushing this one out to a bit of a larger public again, see what the response is.

http://www.bithuffel.nl/zenzizenzic.zip

CHANGELOG
- Remixed all the audio and added volume sliders to the Options menu
- Changed the player core graphic when activated (it looks better this way on a dark background - teaser for upcoming content! ;p); not yet fully pleased though
- Buffed the speed increase of level 2 player bullets when playing with a controller to equalize it with the keyboard speed increase (and removed the slimming down effect of the bullets)
- Added a HUD to display player resources on the ship, you can change the size of it and turn it on/off in the Options

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Re: Zenzizenzic (playable!)

Postby monoRAIL » Sat Jul 27, 2013 2:34 pm

The new audio mix is really good, much clearer. Black hole still seems to be ineffective.
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Re: Zenzizenzic (playable!)

Postby Zenzizenzic » Sat Jul 27, 2013 3:39 pm


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Re: Zenzizenzic (playable!)

Postby monoRAIL » Sun Jul 28, 2013 3:58 am

As far as I can tell, the black hole doesn't do anything, other than play a sound effect and move across the screen. I don't see it deflecting any bullets, and I don't see it doing any damage. Either I'm missing something, or you don't have enough visual feedback indicating what it does. From a player's point of view, it doesn't appear to work - so if it's currently working as intended, you need to convey to the player what it's actually doing.
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Re: Zenzizenzic (playable!)

Postby Zenzizenzic » Sun Jul 28, 2013 7:51 am


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Re: Zenzizenzic (playable!)

Postby monoRAIL » Sun Jul 28, 2013 2:35 pm

Ah ha, I'd forgotten about the second press to activate it! :roll:
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