Object Pooling in Unity3D (Video tutorial)
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Object Pooling in Unity3D (Video tutorial)
Here's a great video tutorial I found on Object Pooling in Unity3D, an essential skill for any shmup developer!
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- Pixel_Outlaw
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- Posts: 7
- Joined: Thu Aug 02, 2012 8:46 am
Re: Object Pooling in Unity3D (Video tutorial)
Yep, especially with the popularity of garbage collected languages these days.
You can ensure there is less garbage created (in theory).
This is a great idea for danmaku games especially.
I've always been sloppy about this but the minute I run into a wall this would be one of the first things I try.
You can ensure there is less garbage created (in theory).
This is a great idea for danmaku games especially.
I've always been sloppy about this but the minute I run into a wall this would be one of the first things I try.
Re: Object Pooling in Unity3D (Video tutorial)
This approach seems fairly common in Unity, and not just for shmups. It's common enough that it makes me wonder why it isn't an officially-supported option for game objects. 

Re: Object Pooling in Unity3D (Video tutorial)
I think there's a lot of common stuff that's missing from Unity - like cross-platform controller support, and a visual shader editor. But there are asset store packages (Rewired and Shader Forge) that provide this functionality so I think the Unity devs are happy to leave these gaps in the software and have the community fill them.
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