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shmup-dev | forum - View topic - NebulaWars

NebulaWars

Post your finished games or work-in-progress here.
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NebulaWars

Postby F4usT » Wed Dec 10, 2014 9:44 am

After long time again i'm on gamdev again. Nebula wars is a classic side scroller space shooter. Buy weapons, sell goods, use power ups, and destroy everything. Sounds simple. Here are some screenshoots and previews...

ImageImageImageImageImage

And video:

More at : http://www.indiedb.com/games/nebulawars

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Re: NebulaWars

Postby monoRAIL » Wed Dec 10, 2014 11:21 am

Very nice looking explosions. By the way, the movie on IndieDB isn't playing properly.
| | | |

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Re: NebulaWars

Postby F4usT » Wed Dec 10, 2014 12:18 pm

thanks. I know about video... i think video capture app cause this. i have to find some that works properly.
next update will be about turrets on platforms. all turrets will be animated for few frames when they shoot + some effect like smoke and flashing, maybe bullet cases flying... turrets will rotate toward main ship based on fire range, weight of turret, type... few parameters so every turret will have his own behaviour... i will also put turrets to enemy ships (if ship is enough to hold them)

something like this:
Image
Image
Image

(examples from page )

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Re: NebulaWars

Postby F4usT » Thu Dec 11, 2014 11:42 pm

Image
Image
And video:

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Re: NebulaWars

Postby RipperRoo » Mon Feb 02, 2015 11:41 pm

Any updates on this one?

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Re: NebulaWars

Postby F4usT » Mon Feb 09, 2015 11:38 am

well... it's on hold for moment (Dying Light was released :D) i'm hoping next week will start again on this.
i have only hour or two per day free time, really can't spend that allways on gamedev...

here is some video of those turrets in motion...


new idea is instead of static background nebula images to create dynamic. So every level (even same when you replay it) will have unique backgrond.
i will try achieve this mixing different layers of images... i will have few nebula backgrounds, few suns, planets, meteor belts, stars on random position and sizes... and by random mixing all this to create new background. so instead of 10-20 static images of background i will have like 10 different layers and mixing will be unlimited number of background images.... maybe using perlin noise... i need to investigate more into this.

some references about this
Spacescape: http://alexcpeterson.com/spacescape/
really good procedural nebula/space: http://joshparnell.com/

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