Unity 3D shmup framework

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Re: Unity 3D shmup framework

Postby wondersonic » Tue Aug 27, 2013 6:03 pm

Some snow storm tech demo:


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Re: Unity 3D shmup framework

Postby wondersonic » Tue Aug 27, 2013 9:27 pm


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Re: Unity 3D shmup framework

Postby wondersonic » Fri Sep 13, 2013 7:57 pm

Added a scene for easy ennemies design/assembly in unity.

Demo


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Re: Unity 3D shmup framework

Postby wondersonic » Wed Sep 18, 2013 9:42 pm

Currently working on enemies attacks using powerful Unity 3D AnimationClip objects.

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Re: Unity 3D shmup framework

Postby Deathdragon » Thu May 15, 2014 11:02 pm

Hey wondersonic,

your WIP framework seems very impressive, I downloaded your last "*.unitypackage" files but couldn't really get it to run without errors in Unity 4.3.x.

Since it's been a while since you posted the last "*.unitypackages" and you showed new features after that, would it be possible to update this thread with a new version of your "*.unitypackage" files?
I really would like to try your framework and use it for my shmup in development. :)

Thanks in advance!

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Re: Unity 3D shmup framework

Postby wondersonic » Tue Aug 05, 2014 5:45 pm

Deathdragon wrote:Hey wondersonic,

your WIP framework seems very impressive, I downloaded your last "*.unitypackage" files but couldn't really get it to run without errors in Unity 4.3.x.

Since it's been a while since you posted the last "*.unitypackages" and you showed new features after that, would it be possible to update this thread with a new version of your "*.unitypackage" files?
I really would like to try your framework and use it for my shmup in development. :)

Thanks in advance!


Hello Deathdragon, thanks for your kind comments.

I'll post a new version just build with Unity 3D v4.5.2 f1... see hereunder.

(remark: still no update to the user guide, may you help? :) )

WS

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Re: Unity 3D shmup framework

Postby wondersonic » Tue Aug 05, 2014 5:48 pm

New version available:

- myshmup-setup-project-once.unitypackage - for new project setup (13KB)
- myshmup.unitypackage - main package with source code (15,6MB)
- myshmup-artworks.unitypackage - artworks package including Prefabs and a scene (121MB)
- Documentation - user guide (PDF) (not updated yet!)

Build with Unity 3D v4.5.2 f1

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Re: Unity 3D shmup framework

Postby wondersonic » Fri Aug 08, 2014 1:44 pm

Some new picture of a WIP shmup with myshmup framework:

Image

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Re: Unity 3D shmup framework

Postby wondersonic » Fri Aug 15, 2014 9:01 pm

Yes, TATE mode implemented in 30 minutes (internal rendering: 640x480), logical display: any landscape mode :) (optional: scanlines shader available)

1600x900 output (click to enlarge):

Image

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Re: Unity 3D shmup framework

Postby Deathdragon » Thu Sep 11, 2014 2:54 pm

Hi wondersonic,

I downloaded the new packages and tried them, but as with the previous release I can't really find the right point to start.

I know that it isn't up2date but I also tried your user guide and while one could try to start a new scene with it and discover what scripts or things you already have in the framework step by step, I think it would be more interesting / easy to start with, if the included demo scenes (which I am not even really sure that work correct because I get a few errors and graphic glitches sometimes) would demonstrate the use of the features / scripts, that would even be possible without writing a user guide, for example just by naming them accordingly, e.g. "Scene 1 - Background Scrolling", "Scene 2 - Player Shooting" whatever. :)

What also could be interesting is a List of every Script and what it does or some sort of auto-generated API Class List like javadoc if you could comment the included scripts / methods accordingly.

Maybe we can chat another time via ICQ to see if it makes sense to let me try to update the user guide, I surely would need a small hint where to start.

Thanks again!

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