Bullet Patterns

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Bullet Patterns

Postby Apt Pupil » Thu Dec 20, 2012 12:29 pm

I'm developing a hori shmup in XNA, and I'm curious to know how bullet patterns work. I'm not just talking about stuff like a ring of bullets or a triple-angle-split - I'm talking the crazy stuff, like polar roses and the likes.

If you have expertise in this area, or if you know of any decent resources that can help with learning how to create complex bullet patterns, I would be very grateful. I'm not just interested in being able to make them, either; I want to learn. I want to understand the fundamentals, because experience has shown me that understanding is half the battle.

Bullet patterns are a big part of what makes modern shmups appealing, and so I hope this thread will be an ongoing discussion (and one I can also contribute to over time).


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Re: Bullet Patterns

Postby monoRAIL » Fri Dec 21, 2012 1:17 am

There were some discussions on the old forum about using BulletML for complex bullet patterns. It's an XML based bullet-pattern scripting system.

Original thread on BulletML: http://cokane.com/shmupdevarchive/index ... 138.0.html
Discussion on porting it to C++: http://cokane.com/shmupdevarchive/index ... 591.0.html

General bullet management: http://cokane.com/shmupdevarchive/index ... 244.0.html
Tutorial on bullet management: http://cokane.com/shmupdevarchive/index ... 639.0.html

You can see the entire archived forum here: http://shmup-dev.com/forum-archive/

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