Galaxy rebel force is now completed !
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- hijong park
- Posts: 19
- Joined: Fri Feb 24, 2017 2:10 pm
Galaxy rebel force is now completed !

https://gamejolt.com/games/galaxyrebelforce/269344
With 6 months of developement, galaxy rebel force is finally completed.
Thanks for the long waiting, any feedbacks are welcome.
Galaxy rebel force is a multi-directional arcade shooter which highly inspired by asteroids and sinister. With the help of unlimited shield, powerful charge shots, and special weapons, you must eliminate every enemies on the screen and proceed to the next level.
Last edited by hijong park on Sun Jul 16, 2017 2:46 am, edited 6 times in total.
- hijong park
- Posts: 19
- Joined: Fri Feb 24, 2017 2:10 pm
Re: Galaxy rebel force - space shooter inspired by asteroids


I finished to make the tutorial today.
- hijong park
- Posts: 19
- Joined: Fri Feb 24, 2017 2:10 pm
Galaxy rebel force - first level completed
https://youtu.be/JnecI16oO70
now i completed the first level.
also, i added the title music, in-game music(if you can call it music...) and option cannon item.
it was the first time for me to compose a music.
now i completed the first level.
also, i added the title music, in-game music(if you can call it music...) and option cannon item.
it was the first time for me to compose a music.
Re: Galaxy rebel force - space shooter inspired by asteroids
I like your menu music. That's pretty good for your first time!
- hijong park
- Posts: 19
- Joined: Fri Feb 24, 2017 2:10 pm
Re: Galaxy rebel force - space shooter inspired by asteroids
monoRAIL wrote:I like your menu music. That's pretty good for your first time!
Thanks, i'm glad that it sounds fine.
- hijong park
- Posts: 19
- Joined: Fri Feb 24, 2017 2:10 pm
seamless wrap, mouse control, and radar.
now, galaxy rebel force has a cool seamless scroll instead of fixed screen ! it improves the playability a lot better as you can always see the enemies from every directions.
Also, i added mouse control mode and radar.
With mouse control you can move and aim more sensitive than 8-direction based keyboard control. i'm more familar with keyboard though.
Radar isn't something really needed for the game, but it makes the UI much cooler.
Now it's time to make enemies for area 2.
- hijong park
- Posts: 19
- Joined: Fri Feb 24, 2017 2:10 pm
Second boss done
Today i made the second boss of GRF. some people would know the original source of this boss.
- TiaoFerreira
-
- Posts: 54
- Joined: Sun Jul 29, 2012 1:54 am
- Location: Natal - RN, Brasil
Re: Galaxy rebel force - space shooter inspired by asteroids
What tool did you used? MMF2?
SENTA A PÚA!
- hijong park
- Posts: 19
- Joined: Fri Feb 24, 2017 2:10 pm
Re: Galaxy rebel force - space shooter inspired by asteroids
TiaoFerreira wrote:What tool did you used? MMF2?
I'm using game maker : studio.
- hijong park
- Posts: 19
- Joined: Fri Feb 24, 2017 2:10 pm
Area 3 completed
I finished to make Area 3 and the boss today.
And here's some game system changes:
- Changed radar's color.
- Added letters when you got an item.
- Added 3 kinds of ally fighters.
- Ally fighters get 1 health bonus at the end of waves.
- Added a very aggressive enemy who appears if you drag the wave too long.
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