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shmup-dev | forum - View topic - Witchinour (Update - Windows demo out!)

Witchinour (Update - Windows demo out!)

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Witchinour (Update - Windows demo out!)

Postby sofutogeimu » Sun Apr 03, 2016 6:52 pm

Image



Hey everyone, I've been working on a shmup for a while now and finally launched a Greenlight for it. It's called Witchinour and it's a straight-up, 6 stage manic shmup. Aesthetically I wanted to try my hand at something cute but the enemy attacks and general design is more akin to DDP. Instead of implementing a loop I've opted for a hard mode that is unlocked after 1ccing the game. As for scoring, at present there is medal chaining and a post-stage bonus based on the number of lives the player has. I've been toying around with having medals give bonus points for a period after they've spawned before "popping" and turning silver.

Anyway, here's . Thanks in advance to anyone who takes a peek at it.

Image

Image
Last edited by sofutogeimu on Sun Apr 17, 2016 8:54 pm, edited 2 times in total.

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Re: Witchinour (PC/Mac/Linux, Greenlight, 2016)

Postby monoRAIL » Mon Apr 04, 2016 6:10 am

Lovely low-res art style. How's your greenlight going, are you doing much marketing to get people to the page?
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Re: Witchinour (PC/Mac/Linux, Greenlight, 2016)

Postby sofutogeimu » Mon Apr 04, 2016 7:18 am


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Re: Witchinour (PC/Mac/Linux, Greenlight, 2016)

Postby sofutogeimu » Sun Apr 17, 2016 8:53 pm

Launched an itch and released a demo! You can find it here: https://sofuto.itch.io/witchinour

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Re: Witchinour (Update - Windows demo out!)

Postby monoRAIL » Mon Apr 18, 2016 1:47 pm

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