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shmup-dev | forum - View topic - Razor 3

Razor 3

Post your finished games or work-in-progress here.
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Razor 3

Postby lzardo » Tue Jun 30, 2015 1:58 pm

Hello, I´m new here, this is my first post, english is not my first language, so I apologize in advance for anything I may write that makes no sense...

I´m currently working on this game, it´s a sequel to a game I released in 2010, Razor 2 - Hidden Skies, on Steam

http://store.steampowered.com/app/34920/

You´ll notice the game got a lot of bad criticism and I´m very aware of it, but it does not makes me less proud of it, because I know how hard is to make anything when you have no budget at all and have to produce it almost entirely by yourself.

Anyway, since I released this game I´ve being trying to make another, a sequel, but failed to find any help on it and the game development stopped entirely.

I decided to give it another chance a few months ago and downloaded a copy o Unity and tried to learn some scripting.

The image below is from my first atempt, I used a shmup tutorial on their site which I believe most of you are familiar with and even used their small asteroids asset (the other stuff are mine, from my previous game)

Image

Image

recently I got a real programmer to help me, so I hope I´ll have a decent, playable demo very soon.

thanks for your attention.

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Re: Razor 3

Postby lzardo » Tue Jun 30, 2015 9:30 pm

A few more images, those are from the first game.

Image

Image

Image

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Re: Razor 3

Postby monoRAIL » Wed Jul 01, 2015 11:27 am

Great to see another Unity shmup in development. Here's some tips on making shmups with Unity... viewtopic.php?f=6&t=347
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Re: Razor 3

Postby lzardo » Thu Jul 02, 2015 2:00 am

Thanks, and thanks for the link, I´m reading it right now.

here´s another screenshot:

Image

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Re: Razor 3

Postby lzardo » Thu Jul 23, 2015 2:22 am

Working on a "midlevel boss" sort of enemy

I´m using a modular design, so I expect to be able to create many different variations of it by swaping parts.

Image

Image

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Re: Razor 3

Postby monoRAIL » Fri Jul 24, 2015 11:58 am

Looks great so far, but it needs more bullets!
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Re: Razor 3

Postby lzardo » Sat Jul 25, 2015 2:55 am

hehehe, thanks, I really need bullets, lots of them...

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Re: Razor 3

Postby lzardo » Wed Aug 05, 2015 1:22 am

A few shots, a basic explosion...

I was testing the attack path generator

Image

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Re: Razor 3

Postby lzardo » Tue Aug 11, 2015 11:20 pm

Another shot, improvements to the attack waves path system, thanks to my great programmer, Dragutin

Image

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Re: Razor 3

Postby lzardo » Tue Aug 18, 2015 1:52 am

Another shot

recycling some models...

Image

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