New members, introduce yourself here!
19 posts
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New members, introduce yourself here!
Great to see all the new members joining up recently. We need a thread for people to introduce themselves so here it is. I'll start it off.
My name's Conor O'Kane, I'm a game developer and teacher. I took over maintenance and administration of shmup-dev.com and this forum a couple of years ago from motorherp. I started making shmups with Torque2D but now I'm mainly using the Unity engine. You can see links to my past shmups in my signature below, and if you'd like to see what I'm currently working on then check out .
My name's Conor O'Kane, I'm a game developer and teacher. I took over maintenance and administration of shmup-dev.com and this forum a couple of years ago from motorherp. I started making shmups with Torque2D but now I'm mainly using the Unity engine. You can see links to my past shmups in my signature below, and if you'd like to see what I'm currently working on then check out .
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Re: New members, introduce yourself here!
Hah, so ive already had influence on the forum 
My name is Ahmet Schmengler and im a student from germany. I m really bad at programming, but i love the idea of creating games. thats why i thought i d start with a shmup. Im Using Unity3d and i hope i can learn enough here to make my game enjoyable.

My name is Ahmet Schmengler and im a student from germany. I m really bad at programming, but i love the idea of creating games. thats why i thought i d start with a shmup. Im Using Unity3d and i hope i can learn enough here to make my game enjoyable.
Re: New members, introduce yourself here!
hello all,
my names Quwaine, and im a first year student at university studying games technology, im currently learning c++ and my course is also teaching me different techniques and how to implement different things using the language, i decided that i want to make shmups as i just love the general idea of the game, along with having a deep love for most of the CAVE shmups (in particular DoDonPachi daioujou) so i want to be able to make games that i have a deep passion for
my names Quwaine, and im a first year student at university studying games technology, im currently learning c++ and my course is also teaching me different techniques and how to implement different things using the language, i decided that i want to make shmups as i just love the general idea of the game, along with having a deep love for most of the CAVE shmups (in particular DoDonPachi daioujou) so i want to be able to make games that i have a deep passion for
Re: New members, introduce yourself here!
Hi everyone!
My name is Alice. I am a game programmer and composer, currently for . I can also art (sometimes).
I am a shy creature by nature with a tendency to lurk.
I also have 3 jobs right now that are unrelated to each other (but let's not get into that HA).
If you have any questions, feel free to ping me, and I'll get back to you ASAP. But I've gotta warn you - I'm Jill-of-all-trades and master of none.
My name is Alice. I am a game programmer and composer, currently for . I can also art (sometimes).
I am a shy creature by nature with a tendency to lurk.
I also have 3 jobs right now that are unrelated to each other (but let's not get into that HA).
If you have any questions, feel free to ping me, and I'll get back to you ASAP. But I've gotta warn you - I'm Jill-of-all-trades and master of none.

Re: New members, introduce yourself here!
Hey People
i am Vas
I'am mainly 2D/3D ''artist'' but i enjoy learning new subjects. I am trying to learn a programming on my own via you tube and tutorial's (almost impossible) .
I did start a 3d race game some beta footage on my you tube channel i use to share with friends https://www.youtube.com/channel/UCjdSpE ... UgWiohucBQ . I stopped working on it due to Unity engine bugs and lack of direction.
Shumps have only in last say 3 years become a genre i enjoy playing, i have built up a large collection since and like to attempt one myself.
Looking forward to exploring the forum.
If i can help in anyway hit me up
i am Vas
I'am mainly 2D/3D ''artist'' but i enjoy learning new subjects. I am trying to learn a programming on my own via you tube and tutorial's (almost impossible) .
I did start a 3d race game some beta footage on my you tube channel i use to share with friends https://www.youtube.com/channel/UCjdSpE ... UgWiohucBQ . I stopped working on it due to Unity engine bugs and lack of direction.
Shumps have only in last say 3 years become a genre i enjoy playing, i have built up a large collection since and like to attempt one myself.
Looking forward to exploring the forum.
If i can help in anyway hit me up
Re: New members, introduce yourself here!
Hello I'm Leland
I'm been practicing my programming for 2 years seeking to get my first game built, i've been interested in building an SHUMP for an week.
Right now, i am building an SHUMP/Space Shooter called "ModelType". Right now i look forward to learning new things and techniques about making SHUMP
If you have Examples, Tutorials/Resources that you want to share with others or want to message me. Let me know!
I'm been practicing my programming for 2 years seeking to get my first game built, i've been interested in building an SHUMP for an week.
Right now, i am building an SHUMP/Space Shooter called "ModelType". Right now i look forward to learning new things and techniques about making SHUMP
If you have Examples, Tutorials/Resources that you want to share with others or want to message me. Let me know!
- Pixel_Outlaw
-
- Posts: 7
- Joined: Thu Aug 02, 2012 8:46 am
Re: New members, introduce yourself here!
Huh, thought I posted here but guess now.
I've been programming since I was 17 in various languages.
I started with Game Maker but don't really count that since I mostly just toyed with drag n drop functionality back in the day.
(2004 I think?)
Tried learning C++ and succeeded, learning a good portion of it (C++98)
Moved to Blitzmax at the suggestion of Matt McFarland the original Shmup-Dev founder. Found it could handle a lot more on screen than Game Maker could back in the day.
I then started college and became a regular on the old Shmup-Dev since I had time between classes.
While I college I learned Python for a machine learning course. I love Python and still use it a LOT.
I also picked up Common Lisp because I wanted to learn a traditional lisp dialect after reading Hackers: Heroes of the Computer Revolution.
I read and worked through an introductory Java book but found that it wasn't dynamic enough for me as a language.
I also worked my way through the original edition of K&R learning 1970's C for the experience.
I went back to C++11 for a few months and just didn't have the stomach for all the new layers of complexity and rampant template code. (5 types of memory pointer now!?)
I picked up Scheme recently because I liked Common Lisp and wanted to see how the other faction lived. Scheme is good, I like it too.
I purchased a book on Perl a few months ago but just lost interest for some reason. Maybe I'll get back to it some day.
I use Linux mostly which means I'll have to port everything I do but I'm fine with that I guess.
I've been programming since I was 17 in various languages.
I started with Game Maker but don't really count that since I mostly just toyed with drag n drop functionality back in the day.
(2004 I think?)
Tried learning C++ and succeeded, learning a good portion of it (C++98)
Moved to Blitzmax at the suggestion of Matt McFarland the original Shmup-Dev founder. Found it could handle a lot more on screen than Game Maker could back in the day.
I then started college and became a regular on the old Shmup-Dev since I had time between classes.
While I college I learned Python for a machine learning course. I love Python and still use it a LOT.
I also picked up Common Lisp because I wanted to learn a traditional lisp dialect after reading Hackers: Heroes of the Computer Revolution.
I read and worked through an introductory Java book but found that it wasn't dynamic enough for me as a language.
I also worked my way through the original edition of K&R learning 1970's C for the experience.
I went back to C++11 for a few months and just didn't have the stomach for all the new layers of complexity and rampant template code. (5 types of memory pointer now!?)
I picked up Scheme recently because I liked Common Lisp and wanted to see how the other faction lived. Scheme is good, I like it too.
I purchased a book on Perl a few months ago but just lost interest for some reason. Maybe I'll get back to it some day.
I use Linux mostly which means I'll have to port everything I do but I'm fine with that I guess.
Re: New members, introduce yourself here!
Hi, I am Prado, I'm a huge fan of old games and classic games. I noticed that shmups haven't great fangames like other genres. For example, those are the only complete shmup fangames I know:
G-type
Nemesis Online (this one is still incomplete, but is totally playable)
Salamander NG (not a very good game...)
Unnoficial Salamander 3
I have seen on youtube clones and fangames of Gradius and Nemesis that were abandoned before any release.
So...
If someone has already played Super Mario Bros X, you know how crazy funny is to have a fangame with a level editor.
Last year I was trying to make a Gradius/R-type fangame in Clickteam Fusion, but I gave up due to lack of motivation, procrastination and lack of skill and knowledge with this engine. I wasn't planning a level editor on CTF. I got this idea recently, ~4 months after giving up. I want to make a fangame like SMBX, but with Gradius and R-type. I think that CTF isn't for me. I started studying programming languages some months ago, and I think that Unity is good for me, but I'm not sure what I will use now...
Thanks for reading all my boring story
G-type
Nemesis Online (this one is still incomplete, but is totally playable)
Salamander NG (not a very good game...)
Unnoficial Salamander 3
I have seen on youtube clones and fangames of Gradius and Nemesis that were abandoned before any release.
So...
If someone has already played Super Mario Bros X, you know how crazy funny is to have a fangame with a level editor.
Last year I was trying to make a Gradius/R-type fangame in Clickteam Fusion, but I gave up due to lack of motivation, procrastination and lack of skill and knowledge with this engine. I wasn't planning a level editor on CTF. I got this idea recently, ~4 months after giving up. I want to make a fangame like SMBX, but with Gradius and R-type. I think that CTF isn't for me. I started studying programming languages some months ago, and I think that Unity is good for me, but I'm not sure what I will use now...
Thanks for reading all my boring story

- premieritzone
-
- Posts: 1
- Joined: Fri Apr 01, 2016 6:51 am
- Location: Delhi
Re: New members, introduce yourself here!
hello Forum members, i'm new member in the forum, i'm hardeep freelancer web designer living in Delhi
- Gunslinger Petey
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- Posts: 2
- Joined: Thu Jul 14, 2016 1:35 am
Re: New members, introduce yourself here!
Hello, forum members. This is Petey.
I work with the game-developing community in Argentina. Love shmups and graphic adventures.
I work with the game-developing community in Argentina. Love shmups and graphic adventures.
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